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Explore The Intersection

Of Art, Media, & Technology.

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Combine

Forms of Art That You're Passionate About.

Animation & Game Art

Animation & Game Art majors at MECA are versatile, technologically savvy, and capable of solving complex visual challenges. You’ll be given the tools, guidance, and expertise to define your own career within a rapidly expanding industry.

Create, explore, and manipulate real and imagined worlds. Animation & Game Art majors at MECA blend the lines of traditional media with cutting-edge technologies to create video games, digital art installations, web environments, animated and live-action films, and anything else imaginable in our increasingly virtual age. Our interdisciplinary curriculum integrates drawing, 2D and 3D design, digital imaging, and video, providing the experience needed to build a portfolio that sets you apart. If the exploration of new realms like transmedia storytelling, game art, interactive comics, mobile app design, and multi-media installation is your dream, then pursuing a degree in Animation & Game Art is the right path for you.

Artist Attribution in Video Above

Outcomes

  • Formal

    Students learn to research and gather information, analyze and conceptualize ideas, design strategy development, and explore alternative solutions in design prototyping & implementation. Students gain an awareness of contemporary issues and cultural studies, and a command of relevant critical language. Students become grounded in a formal visual language, problem-solving skills, and critical thinking. Students develop the ability to choose appropriate techniques, media, materials and formal language to develop a visual vocabulary in service to content. They learn to develop, recognize, and articulate a method for developing a personal body of work. They develop a working understanding of collaborative practices in the studio as well as in a professional setting. Students develop a quality body of work reflecting their personal vision, which culminates in the thesis show and is presented with a written and designed process book.

  • Conceptual

    Students gain skills to develop a self-directed body of work and articulate their work within a historical and contemporary context. They develop an understanding of the potential and limitations of digital media and materials used, and their social, cultural and conceptual implications. Students gain competency and confidence in their process of working: the generation, development, and execution of ideas. Students have a thorough understanding of conceptual thinking and awareness of cultural context, authorship, and audience perception. Students have an awareness of the transferability and versatility of their education into the related fields of digital media, motion design, web design, art direction and teaching, and the ability to explore ideas outside the discipline.

  • Technical

    Students gain competency and confidence in technical skills that include: interactive media, video art and editing production, web design and development, 3D model and image making, game design, installations, sound art, and generative art. Students develop a working understanding of tools and technology, including their roles in the creation, reproduction, and distribution of content. Relevant tools and technologies include, but are not limited to, drawing, printing, photography, and time-based and interactive media.

  • Professional

    Students learn to write an artist statement, professional resume, cover letter, and artist bio. Students learn to seek out and research opportunities in the field through the use of the internet, professional organizations, publications, and periodicals. Students gain an understanding of how to approach a gallery and apply for juried exhibitions, and learn how to display their work in a professional and effective manner.

FAQs

  • What are some of the career paths for someone who majors in Animation & Game Art?

    Many of our students find work in the animation and gaming fields. A fair number have started successful companies in the fields of smart phone apps, documentary film, web design, and rich media. Some work as graphic designers, or as artists launching their own recording and digital art projects.

  • How do you prepare your students for the real world?

    Students learn to write an artist statement, professional resume, cover letter, and artist bio. Students learn to seek out and research opportunities in the field through the use of the internet, professional organizations, publications, and periodicals. Students create a portfolio of work targeted to their specific interests in the world of digital media. Students learn how to use social media and evolving web technologies effectively in the promotion and distribution of their work. Students have an awareness of the transferability and versatility of their education into the related fields of digital media, motion design, web design, art direction, and the ability to explore ideas outside the discipline, including teaching.

  • What are some examples of what your alums are doing?

    Stop Motion Animation Technician, Animation Instructor, Live Event and Video Producer, 3D Environment Artist, Feature Film Animator, Art Director/Game Artist, App Designer (iOS), Chief Creative Officer, Project Manager of a Game Company, Interaction Developer, and Artist Assistant.

  • What are the prerequisites to major in Animation & Game Art?

    Students take Digital Imaging and Digital Filmmaking in their foundation years. They also take an Animation & Game Art Elective appropriate to their level or area of interest.

  • Will I be able to incorporate other media or interests with my work as a Animation & Game Art major?

    You will be required to take a range of courses from other areas that match your specific area of interest. Students often take courses in Photography, Graphic Design, Illustration, Sculpture, and Painting.

Program

Preparation (1st & 2nd Year)
Digital Images (FN 101 [B/PH/DPT]) and Introduction to Digital Video (FN 201), minimum of 1 NM elective

Junior Year (3rd Year)
Media & Context – Majors Studio (NM 321, NM 322, NM 351), Junior Seminar-Design/Media Topics (SEM 352-3-4), and (2) Approved Studio Electives

Senior Year (4th Year)
Media & Context-Majors Studio (NM 421-NM 422), Senior Synthesis (SEM 451-SEM 452), and (2) Approved Studio Electives

Workspace & Tools
  • iPads, computers, and Android devices
  • 3D printers
  • Digital SLRs, video cameras, and audio gear
  • Data projectors and lighting equipment
  • Industry-standard programs including
    Maya 3D, Stencyl and Unity Game Engines,
    Dragon Stop Motion, Flash, After Effects,
    Final Cut Pro, Soundtrack, Motion,
    Compressor, and Adobe Premium Suite

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What do our alumni do?

Statistics from the 2015 Strategic National Arts Alumni project (SNAAP)

Did you know?

55% is the national average for arts alumni that work as professional artists.

45% is the national average for arts alumni that are self employed, independent contractors, or freelance workers.

63

Work as professional artists

23

Work as graphic designers, illustrators, or art directors

16

Founded a business

23

Work as craft artists

38

Work as fine artists

29

Work as art teachers

17

Pursued an MFA after graduation

47

Are self-employed, independent contractors or freelance workers

91

Make art in their personal time

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