Fall 2018 Course Schedule 
Spring 2019 Course Schedule

 

    Code
    Course
    Credits
    DM 101

    Animation I

    This course introduces and explores the twelve principles of animation as developed at the Disney Animation Studios. Assigned projects guide students through the technical and creative processes involved in 2D digital animation. Students apply the principles to create sequential drawings that give personality and emotion to moving objects and simple characters.

    Prerequisites : None

    3 credits
    DM 120

    Cinematic Storytelling

    Telling stories with pictures is a fundamentally important skill for Game Artists, Animators, Filmmakers, and Interactive Media Designers. This course will introduce the basics of character development, narrative structure, and cinematic grammar. Students will work with storyboards, sequential images, animation, motion graphics, and short movies in the exploration visual storytelling approaches. Using the expressive conventions of Film and Animation students create a series of works in the mediums in which they are preparing to work.

    No Prerequisites

    3 credits
    DM 199

    Character Design for Games & Animation

    What makes some characters so compelling and others utterly… forgettable? In this course we will research and evaluate iconic characters from the worlds of games and animation in order to understand the fundamentals of effective character design. While developing our own characters we will consider factors such as intended audience, visual impact, exaggeration of features, flaws, color and the like. Through progressive series of drawings we will explore tactics for conveying the personality, emotions, and motivations of our creations. In fully developing our characters we will create backstories, props and environments to both fill out and fine tune our characters.

    Prerequisites : DR 100

    3 credits
    DM 303

    Digital Filmmaking

    In this course you will create 3 short films: an experimental, fiction, and nonfiction film. The focus of this course will be on the creative aspects of cinematic structure and narrative. Your film projects need to penetrate the surface of your subject and explore the depth of human experience. Readings, workshops, assignments, screenings and critiques will help you extend your understanding the filmmaking process. The quality of your work will be dependent on your mastery of technical skills as well as the realization of your artistic vision. Students retaking this coursewill work on 3 independent projects which will be shown during regular class critiques.

    Prerequisites : DM 130-230

    3 credits
    DM 304

    Stop-Motion and FX

    This course will cover a range of tools and techniques commonly used in animation and film workflows. Through these processes we will explore the relationships between animation, sound, and special effects. Students will investigate a range of materials, and techniques commonly used in Stop-motion Animation to make short experimental animations. Field audio recordings, music, and sound effects will be created or found and mixed in multichannel audio software to provide emphasis and support for the animations. Visual effects will be added to extend visual illusions and sync with audio events.

    Prerequisites : One Digital/New Media course.(Formerly NM 304 Moving Image Lab: Film Scoring Sp. Effects & Stop-Motion Animation)

    3 credits
    DM 321

    Major Production Studio I

    These course explores the poetics of media-based art. Though based in electronic and digital media, this course focuses more on the expression of the student's ideas through the modality of media than on the technical specifics of the media itself. Students develop a body of work specific to their area of interest, building their visual and verbal vocabularies around the making and critiquing of media-based art works. Studio time is equally divided between producing work and evaluating, through discussions and critiques, the processes and products of that production. Faculty and are available for technical and project management support. Importance is placed not only on the creation of professional caliber media art works but also on the documentation and the presentation of that work for promotional purposes.

    Prerequisites : Junior standing and successful completion of two Digital Media courses.

    3 credits
    DM 351

    Introduction to the Discipline

    This course offers an historical and critical overview of digital media. Case studies in Film, Games, and Digital Art will be presented and discussed. Assigned readings, playing’s, and viewings will introduce and illustrate the key concepts, philosophies, and modalities of New Media. Students will create written and or visual responses to each of the major themes of the course. 

    Prerequisites : Junior standing.

    Additional Notes : Major requirement. 6 hours/week.

    3 credits
    DM 400

    Advanced 3D Game Development

    This course will build on the fundamentals acquired in 3d Modeling and Animation and continue on to advanced topics such as high poly modeling, character rigging, and material setup for 3d games. Students will be exposed to pipelines and best practices for making engrossing game artwork while while they develop a greater understanding for the technical wizardry that goes into modern games. This course will use Maya, Photoshop, and Unity as its core software.

    Prerequisites : DM 245

    3 credits
    DM 421

    Major Capstone Project Pre-production

    These course explores the poetics of media-based art. Though based in electronic and digital media, this course focuses more on the expression of the student's ideas through the modality of media than on the technical specifics of the media itself. Students develop a body of work specific to their area of interest, building their visual and verbal vocabularies around the making and critiquing of media-based art works. Studio time is equally divided between producing work and evaluating, through discussions and critiques, the processes and products of that production. Faculty and are available for technical and project management support. Importance is placed not only on the creation of professional caliber media art works but also on the documentation and the presentation of that work for promotional purposes.

    Prerequisites : Junior standing and successful completion of two Digital Media courses.

    3 credits
    SEM 451

    Professional Studio (Craft, Fine Arts, Digital Media, Illustration and Design)

    This one-semester course is designed to deliver professional development information to seniors through presentations and lectures pertinent to artists and designers. Topics from how to establish a studio/community to various ways of working with individuals and the public; to making a professional identity package and finances plus many more will be explored. In addition to lectures and tutorials, there may also be field trips connected to appropriate topics, as well as visiting artists and professionals such as a CPA and Maine Arts Commission. Class projects are designed to offer specific experiences and skills pertinent to the student’s professional development. Sections will be split to focus on area-specific professional information and assignments.

    Prerequisites : Must be majoring

    3 credits