Explore The Intersection image

Explore The Intersection

Of Art, Media, & Technology.

Combine image

Combine

Forms of Art That You're Passionate About.

Digital Media

Digital Media majors at MECA are versatile, technologically savvy, and capable of solving complex visual challenges. You’ll be given the tools, guidance, and expertise to define your own career within a rapidly expanding industry.

Create, explore, and manipulate real and imagined worlds. Digital Media majors at MECA blend the lines of traditional media with cutting-edge technologies to create video games, digital art installations, web environments, animated and live-action films, and anything else imaginable in our increasingly virtual age. Our interdisciplinary curriculum integrates drawing, 2D and 3D design, digital imaging, and video, providing the experience needed to build a portfolio that sets you apart. If the exploration of new realms like transmedia storytelling, game art, interactive comics, mobile app design, and multi-media installation is your dream, then pursuing a degree in Digital Media is the right path for you.

Spotlight

  • Faculty
  • Alumni
  • Student
  • Joel Tsui '16

    Student Perspective: Joel Tsui (Digital Media '16) from Maine College of Art View more of Joel's work . . .

    Student Perspective: Joel Tsui (Digital Media ’16) from Maine College of Art View more of Joel’s work in his portfolio here.Read More

  • Joel Tsui '16

    My role was to photograph the entire journey, whether they were doing an interview, arguing with each other . . .

    Trent Turns 40 and Buys a Van: Behind the Scenes with Joel Tsui ’16 *Note: Joel is exhibiting his work from this experience in Jesus, Take the Wheel: A Photo Exhibition of the Inscrutable United States through the eyes of Not-an-American. The exhibition is on view October 7 through November 4, 2016, in Artists at Work at MECA. . . .Read More

  • Sam Richardson ’15

    I like being able to give people a new way to interact with art.

    Sam Richardson ’15 works with the Portland Museum of Art to create Exploring Modernism Through Sound projectRead More

  • Bradly Werley '09

    I can’t express the feeling of seeing my characters moving around and having a personality.

    While a student, Bradly Werley got the opportunity to serve as an Animation Instructor at MECA. After graduation, he worked as a Stop Motion Lab Technician at the Academy of Art University. From there, he moved on to Laika, an animation studio. At Laika, he has been a Production Assistant, a Character Design Coordinator, and […]Read More

  • Hayley Sacco ’14

    Hayley Sacco is a 3D modeler and game artist who graduated from MECA with a degree in Digital Media. She is . . .

    Hayley Sacco is a 3D modeler and game artist who graduated from MECA with a degree in Digital Media. She is currently working at Town and Country Federal Credit Union as a mobile app designer where she has been working on a multiplayer educational game simulation project about banking.  Employees can play and learn throughout the . . .Read More

  • Gary Robinov '04

    White Dog Arts has given Gary the platform from which he can continue to explore and grow.

    Gary Robinov is a filmmaker based in Portland, Maine. After graduating from the Maine College of Art in 2004 with a self-designed focus in documentary film, he co-founded White Dog Arts with 2 fellow MECA alums. White Dog Arts specializes in digital media and independent film. White Dog has given Gary the platform from which […]Read More

Previous Story
Next Story

Outcomes

  • Formal

    Students learn to research and gather information, analyze and conceptualize ideas, design strategy development, and explore alternative solutions in design prototyping & implementation. Students gain an awareness of contemporary issues and cultural studies, and a command of relevant critical language. Students become grounded in a formal visual language, problem-solving skills, and critical thinking. Students develop the ability to choose appropriate techniques, media, materials and formal language to develop a visual vocabulary in service to content. They learn to develop, recognize, and articulate a method for developing a personal body of work. They develop a working understanding of collaborative practices in the studio as well as in a professional setting. Students develop a quality body of work reflecting their personal vision, which culminates in the thesis show and is presented with a written and designed process book.

  • Conceptual

    Students gain skills to develop a self-directed body of work and articulate their work within a historical and contemporary context. They develop an understanding of the potential and limitations of digital media and materials used, and their social, cultural and conceptual implications. Students gain competency and confidence in their process of working: the generation, development, and execution of ideas. Students have a thorough understanding of conceptual thinking and awareness of cultural context, authorship, and audience perception. Students have an awareness of the transferability and versatility of their education into the related fields of digital media, motion design, web design, art direction and teaching, and the ability to explore ideas outside the discipline.

  • Technical

    Students gain competency and confidence in technical skills that include: interactive media, video art and editing production, web design and development, 3D model and image making, game design, installations, sound art, and generative art. Students develop a working understanding of tools and technology, including their roles in the creation, reproduction, and distribution of content. Relevant tools and technologies include, but are not limited to, drawing, printing, photography, and time-based and interactive media.

  • Professional

    Students learn to write an artist statement, professional resume, cover letter, and artist bio. Students learn to seek out and research opportunities in the field through the use of the internet, professional organizations, publications, and periodicals. Students gain an understanding of how to approach a gallery and apply for juried exhibitions, and learn how to display their work in a professional and effective manner.

FAQs

  • What are some of the career paths for someone who majors in Digital Media?

    Many of our students find work in the animation and gaming fields. A fair number have started successful companies in the fields of smart phone apps, documentary film, web design, and rich media. Some work as graphic designers, or as artists launching their own recording and digital art projects.

  • How do you prepare your students for the real world?

    Students learn to write an artist statement, professional resume, cover letter, and artist bio. Students learn to seek out and research opportunities in the field through the use of the internet, professional organizations, publications, and periodicals. Students create a portfolio of work targeted to their specific interests in the world of digital media. Students learn how to use social media and evolving web technologies effectively in the promotion and distribution of their work. Students have an awareness of the transferability and versatility of their education into the related fields of digital media, motion design, web design, art direction, and the ability to explore ideas outside the discipline, including teaching.

  • What are some examples of what your alums are doing?

    Stop Motion Animation Technician, Animation Instructor, Live Event and Video Producer, 3D Environment Artist, Feature Film Animator, Art Director/Game Artist, App Designer (iOS), Chief Creative Officer, Project Manager of a Game Company, Interaction Developer, and Artist Assistant.

  • What are the prerequisites to major in Digital Media?

    Students take Digital Imaging and Digital Filmmaking in their foundation years. They also take a Digital Media Elective appropriate to their level or area of interest.

  • Will I be able to incorporate other media or interests with my work as a Digital Media major?

    You will be required to take a range of courses from other areas that match your specific area of interest. Students often take courses in Photography, Graphic Design, Illustration, Sculpture, and Painting.

Program

Preparation (1st & 2nd Year)
Digital Images (FN 101 [B/PH/DPT]) and Introduction to Digital Video (FN 201), minimum of 1 NM elective

Junior Year (3rd Year)
Media & Context – Majors Studio (NM 321, NM 322, NM 351), Junior Seminar-Design/Media Topics (SEM 352-3-4), and (2) Approved Studio Electives

Senior Year (4th Year)
Media & Context-Majors Studio (NM 421-NM 422), Senior Synthesis (SEM 451-SEM 452), and (2) Approved Studio Electives

Workspace & Tools
  • iPads, computers, and Android devices
  • 3D printers
  • Digital SLRs, video cameras, and audio gear
  • Data projectors and lighting equipment
  • Industry-standard programs including
    Maya 3D, Stencyl and Unity Game Engines,
    Dragon Stop Motion, Flash, After Effects,
    Final Cut Pro, Soundtrack, Motion,
    Compressor, and Adobe Premium Suite

View Courses
  • I’ve always been fascinated with video and animation, but I never thought that I could be the person making them as a traditional painter. At MECA, I’ve been able to explore all kinds of ways to ‘make art.’ Digital Media is a very self-driven major, we create what we are interested in, whether it's games, installations, or zombie movies.

    Chun-Hua Chang  2014  //  Digital Media  //  Taipei, Taiwan
  • I see the Public Engagement Program as a pedagogy for the investigation of the intersection between art and social change. I have noted that the line between art and social change has blurred, allowing me to confront issues of social injustice and cultural conflict directly in my own art practice.

    Chloe Beaven  2015  //  Digital Media & Public Engagement  //  Portland, Maine

What do our alumni do?

Statistics from the 2015 Strategic National Arts Alumni project (SNAAP)

Did you know?

57% is the national average for arts alumni that work as professional artists.

47% is the national average for arts alumni that are self employed, independent contractors, or freelance workers.

63

Work as professional artists

23

Work as graphic designers, illustrators, or art directors

16

Founded a business

23

Work as craft artists

38

Work as fine artists

29

Work as art teachers

17

Pursued an MFA after graduation

49

Are self-employed, independent contractors or freelance workers

91

Make art in their personal time

View More
View Less