Telling stories with pictures is a fundamentally important skill for Game Artists, Animators, Filmmakers, and Interactive Media Designers. This course will introduce the basics of character development, narrative structure, and cinematic grammar. Students will work with storyboards, sequential images, animation, motion graphics, and short movies in the exploration visual storytelling approaches. Using the expressive conventions of Film and Animation students create a series of works in the mediums in which they are preparing to work.
What makes some characters so compelling and others utterly… forgettable? In this course we will research and evaluate iconic characters from the worlds of games and animation in order to understand the fundamentals of effective character design. While developing our own characters we will consider factors such as intended audience, visual impact, exaggeration of features, flaws, color and the like. Through progressive series of drawings we will explore tactics for conveying the personality, emotions, and motivations of our creations. In fully developing our characters we will create backstories, props and environments to both fill out and fine tune our characters.
Prerequisites : DR 100
This course will explore the basics of computer based 3D modeling and animation. Students will plan, build, paint, texture, rig, light, animate, and render three-dimensional models and environments. A general overview of the integration of 3D output in print, video, and games will be provided. This course will use MAYA as its core software.
Prerequisites : FN 101
Two broad fields of interactivity will be introduced in this course. First, students will use a simple 2D Game Framework to create experimental works that explore the structure and rules of game genres such as platformers, shooters, puzzles, etc. During this segment of the course students will create their own mini-game or games. Students will then experiment with the use of physical interfaces for triggering and controlling events on and off the computer screen. This second focus will be on the field of physical interaction.
This course will focus on the process of planning and creating character-based 2d animation. Students will learn the classic principles of animation as they grow their own ability to create animation that is both engaging and believable. The course will use Adobe Animate as it’s primary software.
Prerequisites : One Digital Media Elective
In this course you will create 3 short films: an experimental, fiction, and nonfiction film. The focus of this course will be on the creative aspects of cinematic structure and narrative. Your film projects need to penetrate the surface of your subject and explore the depth of human experience. Readings, workshops, assignments, screenings and critiques will help you extend your understanding the filmmaking process. The quality of your work will be dependent on your mastery of technical skills as well as the realization of your artistic vision. Students retaking this coursewill work on 3 independent projects which will be shown during regular class critiques.
Prerequisites : DM 130-230
These courses explore the poetics of media-based art. Though based in electronic and digital media, this course focuses more on the expression of the student's ideas through the modality of media than on the technical specifics of the media itself. Students develop a body of work specific to their area of interest, building their visual and verbal vocabularies around the making and critiquing of media-based art works. Studio time is equally divided between producing work and evaluating, through discussions and critiques, the processes and products of that production. Faculty and are available for technical and project management support. Importance is placed not only on the creation of professional caliber media art works but also on the documentation and the presentation of that work for promotional purposes.
Prerequisites : Junior standing and successful completion of two Digital Media courses
This course will build on the fundamentals acquired in 3d Modeling and Animation and continue on to advanced topics such as high poly modeling, character rigging, and material setup for 3d games. Students will be exposed to pipelines and best practices for making engrossing game artwork while while they develop a greater understanding for the technical wizardry that goes into modern games. This course will use Maya, Photoshop, and Unity as its core software.
Prerequisites : DM 245
This course is designed to foster each student’s relationship within the historical context of crafts through the study and application of contemporary practice and theory. In coordination with all departments, course lectures, field trips, workshops and visiting artists will be selected to assist students in establishing strategies for studio research in order to isolate, identify, and pursue a meaningful subject(s) within a clearly defined personal and craft historical context. In addition each student will develop a more articulate understanding of their practice within a larger context of their specific discipline, history, society, and culture.
Prerequisites : Major standing
This one-semester course is designed to deliver professional development information to seniors through presentations and lectures pertinent to artists and designers. Topics from how to establish a studio/community to various ways of working with individuals and the public; to making a professional identity package and finances plus many more will be explored. In addition to lectures and tutorials, there may also be field trips connected to appropriate topics, as well as visiting artists and professionals such as a CPA and Maine Arts Commission. Class projects are designed to offer specific experiences and skills pertinent to the student’s professional development. Sections will be split to focus on area-specific professional information and assignments.
Prerequisites : Must be majoring
This course is taken in the final semester of the senior year. It is an integral course with the studio practice. Students will be led through a guided research and writing process to identify and explore what their inspirations are for their studio work, how those interests are played out historically and what their relevance is to contemporary art and culture. The
class will culminate in a fully articulated written thesis that explains and details their thesis work. Students will present their ideas at various points throughout the semester and conversations will be held about the ideas underlying their work both in the classroom and in individualized studio visits.
Prerequisites : Major standing